Over the past year or so I’ve been doing a lot of reading of OSR modules, OSR rules and articles about OSR style play on the internet. This is the first in what will likely be a series about OSR style games, why I’m interested in them, etc. It’s said that there are three pillars of… Continue reading Why I’m fascinated by OSR gaming
Category: Mechanics
Rulings, not rules
For around a year I ran a very enjoyable 5th edition campaign in our homebrew campaign setting. I struggled a bit at first with the “rulings, not rules” motto of 5e (as hinted in a previous post) but have really come to appreciate how 5e has solid core mechanics with simple rules for common actions… Continue reading Rulings, not rules
Hello, Dungeons & Dragons 5e
After wrapping up our Pathfinder campaign we had a short hiatus before beginning a new campaign with the 5th edition of Dungeons & Dragons. I’ve been meaning to review 5e since we picked it up, alas — I’ve been running weekly sessions with it for almost a year now and never managed to get further… Continue reading Hello, Dungeons & Dragons 5e
Auf Wiedersehen, Pathfinder
After 32 sessions (on average one 3+hour evening session a week for around 8 months) I’m saying auf wiedersehen (until we see again) to Pathfinder and switching to the 5th edition of Dungeons & Dragons for my regular game. In fact, I would have done this some time ago if I had been easily able… Continue reading Auf Wiedersehen, Pathfinder
Challenging the party
My group and I are 12 sessions in to my first campaign as a Pathfinder GM and I finally feel like I’m hitting my groove. One of the most difficult things for me to pick up has been designing effective fighting encounters that are appropriately challenging to the party. Well, about 3 sessions ago I… Continue reading Challenging the party