S&S 16: Can’t Hold a Candle to Montague

Our party are: Corwin: a curious fellow and agent of old Bes Hector: a former slave with a painted face who wields magic through his poppet Tallow: a creature of the sea with skills in the martial arts William: a man of means with a taste for the sweet life Waking before the rest of… Continue reading S&S 16: Can’t Hold a Candle to Montague

S&S 15: Farewell Montague, We Hardly Knew Ye

Our party are: Hector: a former slave with a painted face, who wields magic through his poppet Montague: a dashing young fellow with a romantic notion of life at sea William: a man of means with a taste for the sweat life (Corwin fades into the background for a few scenes as his player is… Continue reading S&S 15: Farewell Montague, We Hardly Knew Ye

S&S 14: A Snuggle and a Tumble

Our party are: Corwin: a curious fellow and agent of old Bes Hector: a former slave with a painted face who wields magic through his poppet Montague: a dashing young fellow with a romantic notion of life at sea William: a man of means with a taste for the sweet life The hanged man grabbed… Continue reading S&S 14: A Snuggle and a Tumble

S&S 13: Rambling Through a Jungle

Our party are: Corwin: a curious fellow and agent of old Bes Hector: a former slave with a painted face who wields magic through his poppet Montague: a dashing young fellow with a romantic notion of life at sea William: a man of means with a taste for the sweet life Leaving the giant crab… Continue reading S&S 13: Rambling Through a Jungle

S&S Catch-up (4-10): 25 Days at Sea

My efforts at writing up play reports for each session fell by the wayside, but I’m going to give it another go. Here’s a narrative filler for sessions 4-10 inclusive. Our party are: Corwin: a curious fellow and agent of old Bes Hector: a former slave with a painted face who wields magic through his… Continue reading S&S Catch-up (4-10): 25 Days at Sea

S&S 1: Welcome to the Wormwood

The new recruits wake up on the hard wooden floor of a ships cargo hold, memories of the prior evening implausibly difficult to summon. A dark skinned man with a crimson bandana comes down and threatens the nine people coming to consciousness in the hold — time to get on deck. When there’s some delay… Continue reading S&S 1: Welcome to the Wormwood