I like to keep the world moving, even when the players aren’t directly observing the NPCs or events that are changing. However, achieving this has often been a challenge for me. Just when should a GM trigger the next step in a sequence of events that should, or could, happen? You might do it based… Continue reading A Lazy GMs Campaign Event Clock
Tag: GM Craft
I was wrong about skills in 5th edition
For almost 3 years now I’ve been primarily running and playing the 5th edition of Dungeons and Dragons. During that time I’ve complained about my dislike for the skill system and recently I decided to spend some time thinking it through and write up some thoughts. As is often the case, the act of thinking… Continue reading I was wrong about skills in 5th edition
More musings on OSR style play
Over the past year or so I’ve been doing a lot of reading of OSR modules, OSR rules and articles about OSR style play on the internet. This is the second in what will likely be a series about OSR style games, why I’m interested in them, etc. See also part 1. My first post on the topic… Continue reading More musings on OSR style play
Why I’m fascinated by OSR gaming
Over the past year or so I’ve been doing a lot of reading of OSR modules, OSR rules and articles about OSR style play on the internet. This is the first in what will likely be a series about OSR style games, why I’m interested in them, etc. It’s said that there are three pillars of… Continue reading Why I’m fascinated by OSR gaming
Learning from low-preparation sessions
Due to a lot of stress and distractions in my work and personal life of late I have run a couple of recent gaming sessions with less preparation than I would normally make. To my great surprise after both of those “low-prep” sessions my players have stated how much they enjoyed that particular adventure. After… Continue reading Learning from low-preparation sessions