I like to keep the world moving, even when the players aren’t directly observing the NPCs or events that are changing. However, achieving this has often been a challenge for me. Just when should a GM trigger the next step in a sequence of events that should, or could, happen? You might do it based… Continue reading A Lazy GMs Campaign Event Clock
Tag: OSR
More musings on OSR style play
Over the past year or so I’ve been doing a lot of reading of OSR modules, OSR rules and articles about OSR style play on the internet. This is the second in what will likely be a series about OSR style games, why I’m interested in them, etc. See also part 1. My first post on the topic… Continue reading More musings on OSR style play
Why I’m fascinated by OSR gaming
Over the past year or so I’ve been doing a lot of reading of OSR modules, OSR rules and articles about OSR style play on the internet. This is the first in what will likely be a series about OSR style games, why I’m interested in them, etc. It’s said that there are three pillars of… Continue reading Why I’m fascinated by OSR gaming